

Diabetes Check app
Diabetes check is a simple and intuitive application for diabetes patients of all ranges of ages. Diabetes Check app allows users to control their blood sugar and change their lifestyle in order to have a healthy life.
Institution:
Humber college
Date:
Autumn 2019
Responsibilities:
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Conducting user interview
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Research phase
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Storyboard
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Sketching wireframes
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Producing Low-Fi and High-Fi wireframe
In 2017, 7.3% of Canadians were diagnosed with diabetes (roughly 2.3 million people) (Statistics Canada, 2017).
Challenge:
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To help patients monitor their blood-sugar levels,
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To provide the users with historical and analytical data related to long-term changes in their blood-sugar levels,
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To enable the user to export their report to their physician in a comprehensible format.
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To provide a great user experience while doing all this.
Solutions:
DiabetesCheck application is a mobile application that aims to help patients to establish regular routines in order to facilitate daily blood-sugar monitoring and improve their lifestyle by implementing a scheduled diet and exercise.
Product
Diabetes application provides the possibility of monitoring blood sugar for patients.

This application facilitates the tracking process by providing the share feature that makes it easy to share the process/report with doctors.


You are even able to set a daily or weekly exercise and track it by setting up a reminder and adding different exercises depending on your preference and the time you want to dedicate to the workout.
Diabetes application makes it possible to monitor your daily diet and make sure you are eating regarding your body needs.
You are able to scan all food that leads you to a healthy lifestyle.
In addition, the user would be able to search for a special meal and save it into the application.
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The user would be able to set a reminder for daily/weekly check in terms of activity, meals, and blood sugar tracking.
Human-centered design

To create an informed user experience, and get a deeper insight into user behaviors, needs, and motivations through observation techniques, interviews, and feedback methodology to improve the usability of the product, we implemented the human-centered design process.
01. Empathize
To understand the user and get a deeper insight into the problem area, my team conducted research, including observation, and interview, to gather all the pain points and gains from a patient's perspective. Asking questions like:
What they do
What they want
How they think
What motivates or discourages users
Where do they experience frustration?
to establish common ground among team members and to understand and prioritize user needs, we created an empathy map.
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Pain points:
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They have to monitor their blood sugar with glucometers and do it several times, maybe every day. It is a physically painful experience.
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They find it cumbersome and difficult to keep a historical track of their blood sugar.
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They do not follow a specific diet, but they look for good dietary suggestions.
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Have to visit a doctor very often.
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I conducted two interviews with individuals between the ages of 45-65. Totally, we interviewed 6 participants from a wide range of ages and backgrounds from different countries and cultures.

02. Define
Combining all our research and observing where our users’ problems exist. In pinpointing our users’ needs, begin to highlight opportunities for innovation.
Based on the interviews that have been done, we gathered loads of data to create a persona to synthesize the key behaviors, goals, and pain points of our target audiences.
Persona

Personality: Interests:
Extrovert Technology
Deep thinker Social media
Compassionate Mobile application
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John Green
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Bio:
Age: 40
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Occupation: software developer
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Status:
Married
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Location:
Toronto
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John is a determined software developer in a leading company. He is a family-oriented guy who has a lot of responsibilities at work and at home as well. As he is getting older, he couldn't help but notice the changes in his body due to his unhealthy lifestyle. Now he feels the need to adopt a digital application in order to keep track of his health and also, getting dietary suggestions.
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Gain:
To follow a strict diet plan and cut down on unhealthy eating and drinking habits,
Maintain a healthy and active lifestyle,
To keep his diabetes in control and prioritizing his health
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Challenges:
Keeping diabetes in check and maintaining blood sugar level every day,
Committing to a specific diet and following it every day,
Busy schedules disrupting his treatment,
Unexplained weight-loss, varying blood pressure, high Cholesterol,
Reminding himself to take prescribed medication every day.

The information was unexpectedly enlightening to get a deeper insight into the problem area and help us to narrow it to specific areas that are more considerable.
People, as always are a symbol of courage and determination and with time can even overcome something that doesn’t let them eat what they want.
How might we...help John to keep track of his health
and manage diabetes on his own?​
Brainstorming a range of crazy, creative ideas that address the unmet user needs to be identified in the define phase.
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Based on our "How might we..." statement, we came up with a lot of ideas for potential features in our solution. Some of the ideas were good, some were okay and others were not feasible.
We then grouped and prioritized the ideas on the basis of importance and feasibility.
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03. Ideate
Ideas:

Prioritization grid:

Big Question- App or Wearable?
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After all the brainstorming and big ideas, we decided to go with a mobile application since recording the readings on a wearable like a watch could be difficult as the screen is small.
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Also keeping the records and reading the dietary suggestions would be difficult.
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Moreover, as everyone has cell phones, a mobile application would be more accessible
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Furthermore, as our targeted users are 40-65 years old not all of them are going to be familiar with wearables and might have difficulty operating.
Sketches:
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Individual sketches allowed us to try out multiple UI ideas and choose the best out of the lot
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We gathered all our sketches together and decided as a team which ones had the best way of navigation and presentation of the UI elements and features.


















Feedback from paper prototyping:
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The user liked the minimalistic design on the home page. It’s pretty simple and not cluttered,
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The user could easily follow through with the paper prototype,
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Overall, the user didn’t struggle much with our paper prototype. He liked the idea of integrating all the features into one. So, we are moving forward with this concept by doing a few modifications,
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Moving forward, we are going to turn our paper prototypes into low-fidelity wireframes and gather feedback for the same,
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Subsequently, move on to high-fidelity wireframes.

Building real, tactile representations for a subset of our ideas. The goal of this phase was to understand what components of our ideas work, and which do not. In this phase, we began to weigh the impact vs. feasibility of our ideas through feedback on our prototypes.
04.Prototype
Now, with the first version of usability testing on paper prototyping, We did the low-fidelity prototyping and tested it out with our potential users.
Purpose:
The purpose of the “Diabetes Check app” usability test is to collect feedback about how users use the app to log in their blood sugar and track their medication, fitness, and food. Also, how they can share the logs with the doctor? We also wanted to know what problems they may encounter using the app and what improvements they would like to see to make it easier to use the app.










Objectives:
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The general look and feel of the app: Do the user understand the app and is able to use it without getting confused,
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The procedure of logging the blood sugar,
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Ease of sharing it with the doctor,
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Recording and saving the blood sugar readings for the last 3 months,
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Setting Reminders: Do users understand how the reminders work in the app and how they will be used,
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Also, what all reminders can be added?
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Personalized Diet Plan: Do users understand how to use the diet plan according to their food habits and liking,
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Feedback: Which aspects do users like and which aspects do they dislike?

